
- #GZDOOM 3D WEAPONS MOD#
- #GZDOOM 3D WEAPONS UPGRADE#
- #GZDOOM 3D WEAPONS MODS#
Primary fire: A standard punching motion with the left fist of the player if paired with a secondary fire in an alternating pattern, it can deliver a harsh jab to the side to finish off enemies.
#GZDOOM 3D WEAPONS UPGRADE#
Further tiers add in custom content or upgrade the power of weapons before.
Weapons are divided into specific tiers, with tier 1 adding no new weapons and only overhauled versions of classic doom's arsenal. Weapon specials are accessed through a built in circular wheel that allows a player to directly pick which special behaviors they want their weapon to inherit many of these are exclusive to each other, similar to weapon modules in Doom Eternal. Most of the weapons include tertiary functions (also called "Weapon specials"), which range from changing the secondary (or rarely, primary fires), to changing the entire weapon appearance and functionality.
New death animations and fatalities, complementing introduced monster variants.Įvery weapon in base doom has been revisited to include a rebalanced standard fire, as well a secondary fire. New movement physics, custom weapon crosshairs that are automatically paired for each weapon, a custom HUD, menu font, overhauled weapon slot organization, particle effects, and reworked gore system. Additional player abilities, e.g.: a "dash" dodging maneuver, double jump, ledge grabbing, sliding, and in development first person fatalities on all monster types through usage of a "quick melee" keybind. Respited power-up types and new inventory items, as well as custom "respect" animations for weapons when they are picked up. An overhaul of this feature is in development and is actively teased on its respective discord server. Expanded monster roster, with most of the monster types having at least two other "variants" - alternate versions, of increasing threat level and various abilities. Few, selected weapons have "weapon upgrades" tied to them, which are their improved versions that replace the old weapons (but can be obtained without the base weapon in possession). Every weapon includes numerous fire modes and a special ability that can change its function. Expanded weapon arsenal, featuring overhauled versions of all classic doom weapons, as well as 18 custom weapons, with influences derived from numerous sources. Tiers can either start directly upon reaching a level number, or can gradually form depending on the amount of levels played, with random variation on if a weapon/monster will receive a higher tier variant. It is divided into four "Tiers", where each weapon and monster type receives a new, stronger variation at this threshold. By default, the spawn progression follows its own custom episode format which can be changed by users to follow the amount of levels in a map, ranging from 4-128 levels. The exact active actors can be switched in the mod's options. Dynamic spawn system, affecting what monsters, weapons and items you will encounter. An official campaign ( Project Black Mass) is in development, with focus on it being delayed until the standalone gameplay mod's completion.įeatures General changes #GZDOOM 3D WEAPONS MOD#
Currently, all official discussion regarding the mod is present in its discord server. It has also received extensive coverage on Youtube, where a large majority of its fanbase has originated from many of these videos pair the mod with unofficial addons which are not officially endorsed by the team. As of July 2023, it has received the second most votes in an informal ZDoom forum poll about favorite mods.
#GZDOOM 3D WEAPONS MODS#
Project Brutality is one of the most popular mods for the GZDoom source port. There is currently no official release candidate or expected release date it is actively developed at GitHub, and users are instructed to obtain it there, either in a stable Master Branch or the regularly updated Staging Branch. However, it has since changed its direction to become a standalone project, with most inherited coding being removed and replaced with totally unique assets, as well as dropping its numbered version subtitle. Development began in 2015 as a fork of Brutal Doom version v19b that greatly expanded upon it, using assets from Realm 667 as well as its own custom content. Project Brutality (formerly known as Project Brutality 3.0) is a WIP gameplay mod for the GZDoom source port that is currently being developed.
Pa1nki113r and the Project Brutality Team Title screen for the current Project Brutality build